Basic Weight Followup

<< Click to Display Table of Contents >>

Navigation:  Training Excersises >

Basic Weight Followup

Training Exercises

 

Chapter

Comment

Starting a New Project

See video 1 & video 2

Customizing ShipWeight Project Options

See video 1 & video 2

Setting Up Codes and Item Settings

See video 3 & video 4

Enter Weight Data Manually

See video 5

Import of Weight Data

See video 6

Filtering, sorting and Change Data

See video 7

Getting Results and Output

See video 9

Quality Assurance

See video 15

Playground Area

See video 10 & video 11

 

Exercise 1: Start a new project.

Follow the instructions in Training Manual - Starting a New Project.

Exercise 2: Customizing ShipWeight project options

Check out the project options described in the Training Manual - Customizing ShipWeight Project Options.

Exercise 3: Setting Up Codes and Item Settings

Follow the instructions in Training Manual - Setting Up Codes and Item Settings.

Exercise 4: Enter Weight Data Manually

Follow the instructions in Training Manual - Enter Weight Data Manually.

Exercise 5: Import of Weight Data

Follow the instructions in Training Manual – Import of Weight Data.

Do a recap on Project options in exercise 2 and remove thousand separator in general tab, and change number of decimals to 3 in the decimals tab. Do this for both wgt. Grp. and Items, for parameters: Weight, VCG, LCG and TCG.

Check the main window to see how this affects you project and the Item window to see the changes there. Then open the options window again and change the decimals to what you prefer, the same with the thousand separator.

Exercise 6: Filtering, sorting and Change Data

Follow the instructions in Training Manual – Filtering, sorting and Change Data.

Exercise 7: Getting Results and Output

Follow the instructions in Training Manual – Getting Results and Output.

Exercise 8: Quality Assurance

Follow the instructions in Training Manual – Quality Assurance.

Exercise 9: Playground Area

Follow the instructions in Training Manual – Playground Area.